Haircut for the second character for our demo game, Sunfall. Fun and challenging at the same time, the hairstyle was the key element in the realisation of the character.
The hairstyle was inspired by the hair of the 50s and 60s, it was one of the elements I spend the most time on.
The Haircard was placed in Maya with GSCurvetools
The Atlas was created by me with Fibershop. It was designed to optimize the demo of our game and so the Atlas was made for both characters. This one will have been reworked by my colleague, Jules Tarrade, to adapt certain meshes for the character's beard